![]() ![]() It also had a memorable enemy design in the person of Abobo, whose huge pecs and even bigger head struck fear into toddler me.Ģ0. Double Dragon (Technos Japan, 1988): The seminal beat ’em up lets you punch bad guys off cliffs. The first Metroid has great music, a strong sense of place, and a diverse move set, but the world would have to wait for the Super Nintendo’s Super Metroid in 1994 for an in-game map, a key (pun intended!) ingredient in making the genre fun.Ģ1. Metroid (Nintendo, 1987): The Metroid blueprint is there-the exploration, the backtracking, the upgrades that let you access new areas-but the actual map is not. ![]() While very few people may have the original gray-on-gray NES hooked up to their TV anymore, the titles designed for it will remain relevant for Nintendo fans of all ages as long as the company stays in the game.Ģ2. Or see the NES Classic, the recent bestselling miniversion of the console with 30 games packed in. 35, Nintendo’s new contender in the über-popular battle royal genre, is a thin remix of 1985’s Super Mario Bros., an NES launch title. For this 35-year-old, it’s striking how Nintendo’s breakout home game system, which my parents bought for my older brothers and which I literally grew up with, remains not only the bedrock of the company’s corporate identity-witness the 8-bit Mario on your browser tab if you visit the Big N’s website-but its creative wellspring too. Sunday will mark 35 years since the Nintendo Entertainment System arrived on America’s shores, saving a crashed video game industry and making a generation of gamers out of people who first learned to “play Nintendo” on the NES. ![]()
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